Building an iPhone Web App Crossword Puzzle 0 Comments
In addition to me explaining the history behind some of the projects I’ve been tinkering with over the years, I want this blog to serve as an educational tool for aspiring designers and developers. And so, without further ado, the first of (hopefully) many tutorials.
This tutorial was originally written in February 2008 (pre iPhone SDK days) and was featured on a now defunct iPhone blog. I will repost the original articles along with update notes, where appropriate.
Part 1: Things to Keep In Mind
There are a couple of things to keep in mind when considering iPhone game development. The most important is that iPhone developers currently do not have access to many of the usability features that make the iPhone great. Things like pinch, expand, slide, drag, drop, etc. That may change when the SDK is announced later this month, but for now all we can respond to is a single touch (click). (March 2009 note: The SDK obviously now provides tools for developers to create amazing native apps, all of which include features like pinch, expand, slide, drag and drop, etc. But iPhone web apps are still limited to responding to only one action: a single touch of the screen.)