All posts tagged "web app"

Mar2

Crossword Web App, Part 2 0 Comments

When I originally posted part two of this tutorial last year, I prefaced it with news of an “imminent” release of Adobe’s Flash for the iPhone. Well, a year has passed and still no Flash. Around a month ago, MacRumors announced a collaboration with Adobe and Apple on a Flash solution, but I’ve since read that business negotiations are delaying that initiative. So we’re still a no go.

I mention Flash because it would seem that the inclusion of the plug-in would open the door to many established and seasoned Flash developers who are not savvy with HTML/CSS/JavaScript or Objective-C (for SDK development). But with the introduction of CSS animation, which the iPhone (and now Safari 4 beta) already support, creating visually intriguing web user interfaces (for games or other web apps) is more plausible than ever before, even without Flash.

It may not seem realistic to create iPhone web app games anymore, since the release of the SDK over a year ago, but iPhone Web designers and developers can still strive to create visually impressive web experiences. And some of these tips may help towards that cause.

Part 2: Design Considerations

When designing web app games for the iPhone keep in mind that although the screen’s resolution is 320×480 pixels, some of the vertical pixels are lost to the status bar, address bar and lower toolbar… 64 pixels to be exact. So, if you want your entire game to display “above the fold,” design it to be 320×416 pixels. (Above the fold is a reference web designers throw around a lot to appear cool. It refers to the topmost part of a Web page. The area that is initially viewable. The content that shows up as you scroll down the page is “below the fold.”)

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Mar1

Building an iPhone Web App Crossword Puzzle 0 Comments

In addition to me explaining the history behind some of the projects I’ve been tinkering with over the years, I want this blog to serve as an educational tool for aspiring designers and developers. And so, without further ado, the first of (hopefully) many tutorials.

This tutorial was originally written in February 2008 (pre iPhone SDK days) and was featured on a now defunct iPhone blog. I will repost the original articles along with update notes, where appropriate.

Part 1: Things to Keep In Mind

There are a couple of things to keep in mind when considering iPhone game development. The most important is that iPhone developers currently do not have access to many of the usability features that make the iPhone great. Things like pinch, expand, slide, drag, drop, etc. That may change when the SDK is announced later this month, but for now all we can respond to is a single touch (click). (March 2009 note: The SDK obviously now provides tools for developers to create amazing native apps, all of which include features like pinch, expand, slide, drag and drop, etc. But iPhone web apps are still limited to responding to only one action: a single touch of the screen.)

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